
“I don't even see the mainframes anymore. This is the point where the portable version of Incognita loses power. You start off with just the two agents, with a maximum of four active at a time (10 total are coming as downloadable content down the road), and your overall mission is to gather enough expendable resources to strike back at your enemies within 72 hours. The situation: It's the distant future, and after years of digging up serious dirt on the megacorporations of the new world, the titular spy agency is raided, forcing the chief, her two best agents, and Incognita-their all-encompassing JARVIS.-style AI-to go on the run. Here, the silent, invisible completion of the mission is all that matters, and the stakes are too high to waste time grandstanding.

The game recalls XCOM in in the way a fallen spy succumbs to permanent death, and in its randomly generated levels few stealth games are this slick, and even fewer are unwilling to sacrifice any opportunity for tension or raised stakes to make its hero look cooler. There's infinite time to plot out my spies' every move and observe the guards' reactions before completing the mission, ordering the spies to make a beeline for an extraction point, and beaming them out.


It's a tactical, turn-based stealth espionage game where I am the eyes of God, looking down on the isometric, randomly generated playing field.
